Wortfinder

Endgame: tracking tiles and going out well

When the bag runs empty, the game changes. If you have kept count, you now know exactly which tiles your opponent is holding.

In short
  • There are 100 tiles in the game. Tick off the ones played and at the end you know the rest.
  • Whoever plays out first gets the points of the opponent’s leftover tiles added.
  • Plan your last two moves together, not just the next one.

How the game ends

When the bag is empty and one player has played all their tiles, the game is over. The others subtract the value of their remaining tiles from their score, and the player who went out adds those points to theirs.

If your opponent is left with Q10E1, for example, they lose 11 points and you gain 11. That is a 22-point swing. A single Q you get stuck with can decide a close game.

All the tiles at a glance

All 100 tiles of the English game
1 pointE ×12, A ×9, I ×9, O ×8, N ×6, R ×6, T ×6, L ×4, S ×4, U ×4
2 pointsD ×4, G ×3
3 pointsB ×2, C ×2, M ×2, P ×2
4 pointsF ×2, H ×2, V ×2, W ×2, Y ×2
5 pointsK ×1
8 pointsJ ×1, X ×1
10 pointsQ ×1, Z ×1
0 pointsBlank ×2

Take away what is on the board and on your rack. What is left is in the bag or with your opponent. Once the bag is empty, it is exactly your opponent’s rack.

Tracking tiles, the easy way

You don’t have to keep every tile in your head. To begin with, it is enough to watch these:

The easiest way is a sheet of paper listing every tile. Cross out each one as it is played.

When the bag is nearly empty

Going out in two moves

Once the bag is empty, ask yourself before every move:

  1. Can my opponent go out next turn? Then every point counts now. Play the best move you have, or block the spot they need.
  2. If not: plan two moves. First a high-scoring move that gets rid of the expensive tiles, then out with the rest. That often scores more than going out straight away for a few points.

Try it now: which words are hiding in your tiles?

Open the word finder